Associate Professor
English
Marc Ouellette
5044 BATTEN ARTS & LETTERS
NORFOLK, 23529
B.E. in English, Ontario Institute for Studies in Education at the University of Toronto, (2011)
Ph.D. in English, McMaster University, (2003)
M.A. in English, McMaster University, (1998)
B.A. in English, University of Waterloo, (1997)
Expertise
Articles
- Ouellette, M. (2019). âAnd nothing she needsâ: Victoriaâs Secret and the Gaze of Post-feminism. Visual Culture and Gender 14.
- (2019). âIâm controlling and composingâ: The role of metacognition in The Incredible Machine . InVisible Culture 30.
- Ouellette, M. and Steven, C. âA feel for the game: AI, Computer Games and Perceiving Perception.â. Eludamos: Journal for Computer Game Culture 10.
- Conway, S. and Ouellette, M. ââHeâs Heating Up . . . Heâs On Fire!â: Hot and Cool Techniques in Game Design.â. Convergence: The International Journal of Research into New Media Technologies.
- Ouellette, M. (2018). Run hugs, squeeze hugs, and jump hugs: Playful parenting and the self-in-relation. Literature/Film Quarterly 46 (4).
- Ouellette, M. (2018). âSaying âI doâ all over againâ: The Throwaway Ornamentalism of Promises Weddings Vow to Break. Semiotic Review (formerly Semiotic Review of Books) 3.
- Ouellette, M. (2016). âIf you want to be the man, youâve got to beat the manâ: Masculinity and the Rise of Professional Wrestling in the 1990s. Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy 3 (2).
- Ouellette, M. (2013). âI know it when I see itâ: Style, Simulation and the Short-circuit Sign. Semiotic Review 1 (3).
- Ouellette, M. (2013). âNobody here does anything for nothingâ: Reciprocity and Gender in Henry Jamesâ "The Wings of the Dove". Consciousness, Literature and the Arts 14 (1).
- Ouellette, M. (2012). âWe should have brought the tankâ: Hypermediated Interactivity in Red vs. Blue Machinima. The Journal of Literacy and Technology 13 (3) , pp. 2-26.
- Ouellette, M. (2010). Veni, Vidi, Wiki: Expertise as knowledge and a technocratic generation. Reconstruction: Studies in Contemporary Culture 10 (2).
- Ouellette, M. (2010). âRemoving the checks and balances that hamper democracyâ: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV. Eludamos: Journal for Computer Game Culture 4 (2) , pp. 197-213.
- Ouellette, M. (2009). âSome things are better left unsaidâ: Discourses and the Sexual Abuse of Boys in Pop Culture since 1990. Jeunesse: Young People, Texts, Cultures (formerly Canadian Childrenâs Literature 35.1) 1 (1) , pp. 67-93.
- Ouellette, M. (2008). âI hope you never see another day like thisâ: Pedagogy & Allegory in âPost 9/11â Video Games. Game Studies: The International Journal of Computer Game Research 8 (1).
- Ouellette, M. (2007). âEverybody Else Ainât Your Fatherâ: Reproducing Masculinity in Cinematic Sports, 1975-2000. Reconstruction: Studies in Contemporary Culture 7 (3).
- Ouellette, M. (2007). âYouâve always got timeâ: (Disposable) Coffee Cup Litter as Discursive Regime(s). Verb 5 (1) , pp. 1-12.
- Ouellette, M. (2006). 'Itâll passâ: NYPD: Blueâs Sipowicz and Adaptive Masculinities. UNIversitas: The University of Northern Iowa Journal of Research, Scholarship and Creative Activity 2 (2).
- Ouellette, M. (2006). âWhen a Killer Body Isnât Enoughâ: Gender in Action-Adventure Video Games. Reconstruction: Studies in Contemporary Culture 6 (1).
- Ouellette, M. (2004). Two Guns, a Girl, and a PlayStationTM: Cross-Gender Identification in the Tomb Raider Series. TEXT Technology 13 (1) , pp. 157-84.
- Ouellette, M. (2003). âWar if necessary, but not necessarily warâ: The Canadian Paradox and âIraqi Freedom'. Reconstruction: Studies in Contemporary Culture 3 (3).
- Ouellette, M. (2002). 'See Me, Touch Me, Feel Meâ: (Im)Proving the Bodily Sense of Masculinity. Reconstruction: Studies in Contemporary Culture 2 (4).
- Ouellette, M. (2002). âThere shall be no discernible traces leftâ: The Invisible Butler in Ishiguroâs "The Remains of the Day". Annual of the International Society for the Study of European Ideas , pp. 17.
- Ouellette, M. (2000). The Collective Monologues of Cyberspace: The Internetâs Convention of Spontaneity. Arachne: A Journal of Interdisciplinary Studies 6 (1) , pp. 29-44.
Books
- Ouellette, M. Masculinity in Gaming: Construction and Performance. McFarland & Co.
- Ouellette, M. and Thompson, J. (2017). The Post-9/11 Video Game. McFarland & Co.
Book Chapters
- McGreevy, A., Christina, F. and Ouellette, M. âThe House and the Infected Body: the Metonomy of Resident Evil 7.â Disease in Digital Games: Theories, Topics, Analyses Swiss National Science Foundation.
- Ouellette, M. and Conway, S. (2018). He scores through a screen: The Mediation of Masculinities through Hockey Video Games Masculinities in Play (pp. 109-126) Cham: Palgrave Macmillan.
- Ouellette, M. (2017). âShe was just a glitchâ: The Erasure of the Feminine in Call of Duty Essays on Call of Duty Jefferson, NC: McFarland.
- Ouellette, M. (2017). âA Family Romanceâ: Morality and Masochism in The Good Soldier Ford Madox Fordâs The Good Soldier Amsterdam and Atlanta: The Dialogue Series of Rodopi Press.
- McAllister, K. S.., Ruggill, J. Ethan., Conradi, T., Conway, S., DeWinter, J., Hanson, C., Kocurek, C. A.., Moberly, K., Nichols, R., Nohr, R. F.. and Ouellette, M. (2016). Apportioned Commodity Fetishism and the Transformative Power of Game Studies Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (pp. 95â122) IGI Global.
- Ouellette, M. and Ouellette, M. (2015). Bursting the Balloon: The Incredible Machine and the Pedagogical Potential of Metagames Textural Video Games: Universi per unâEsperienza Emozionale Raleigh, NC: Lulu.
- Ouellette, M. and Faucher, K. X.. (2015). If you could see what I see: the Semiotics of Invisibility in Pedagogy and in Practice International Handbook of Semiotics (pp. 1225-47) Dordrecht, The Netherlands: Springer.
- Ouellette, M. and Ouellette, M. (2015). Make Lemonade: The Pleasantly Unpleasant Aesthetics of Playing Portal âThe cake is a lieâ: Polyperspektivische Betrachtungen des Computerspiels am Beispiel von Portal (pp. 259-80) MĂŒnster and Berlin: Lit-Verlag.
- Ouellette, M. (2014). Come out playing: Video Games and the Discursive Practices of Gender, Sex, and Sexuality Technical Communication and Computer Games (pp. 35-51) Burlington, VT: Ashgate.
- Ouellette, M. (2013). Gay for Play: Theorizing GLBTQ Characters in Game Studies The Game Culture Reader (pp. 47-65) Newcastle, UK: Cambridge Scholars Press.
- Ouellette, M. and Ouellette, M. (2013). Married, with children and an XBox: Compromise in Video Game Play Everyday Play The New Everyday: A Media Commons Project.
- Ouellette, M. (2011). âNext time we go bowlingâ: Play and the Homosocial in the Grand Theft Auto IV series Learning the Virtual Life: Public Pedagogy in a Digital World (pp. 161-77) New York: Routledge.
- 2024: Excellence in Higher Education Award for Fostering Inclusivity, Pearson Publishers
- 2015: Learning Games Initiative Research Fellow,
- 2015: Nominee, Shining Star Teaching Award, Old Dominion University
- 2009: McMaster Nominee, Academic of the Year, Canadian Association of University Teachers
- 2009: McMaster Student Union Award for Outstanding Teaching (Humanities), McMaster Student Union
- 2007: McMaster Student Union teaching award finalist, McMaster University
- 2006: Centre for Leadership & Learning teaching project award, Centre for Leadership & Learning, McMaster University
- 2000: Ontario Graduate Scholarship,
- 2000: Yates Travel Scholarship, McMaster University
- 1999: Marion Northcott Schweitzer Travel Bursary, McMaster University
- 1997: McMaster Graduate Scholarship, McMaster University